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Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
62
|
Posted - 2013.04.08 15:20:00 -
[1] - Quote
i dont think the phoons mass has changed at all... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
62
|
Posted - 2013.04.08 15:26:00 -
[2] - Quote
LOL with all these typos CCP......  its a shame you have made the phoon more shield based than armour as it had a useful role being armour tanked compared to the raven and offered the raven its own niche as the missile shield tanker i think the raven looks a bit sad now missile velocity on cruises is a waste of a bonus compared to a tracking bonus like the phoon gets 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
71
|
Posted - 2013.04.09 11:08:00 -
[3] - Quote
The maelstrom apparently has 700 structure LOL 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
71
|
Posted - 2013.04.09 11:13:00 -
[4] - Quote
-I think the Maelstrom being a ASB ships should have less shield HP and certainly less armour HP than the tempest. -Also switch the drone bandwidth around so the tempest gets 100 and mael 75 since the mael has 8 turrets and the pest has only 6. -On the pest I would move a high to a low so it can actually armour tank properly. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
72
|
Posted - 2013.04.09 15:04:00 -
[5] - Quote
its still odd that a battleship like the phoon has only 1500 shield HP more than the cyclone mmmm..... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
72
|
Posted - 2013.04.09 15:36:00 -
[6] - Quote
CCP Rise there's only 45 difference in sig radius between the phoon and the brutix any particular reason? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
72
|
Posted - 2013.04.09 15:42:00 -
[7] - Quote
seems odd that the phoon has 7 lows but is a shield tanker..... i would suggest you minus 500 shield add 1300 armour and reduce its mass down to about 95,500,000kg.
And do a similar mass on the mega say 94,000,000kg and Apoc to about 96,500,000kg and raven about the same 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
73
|
Posted - 2013.04.09 16:07:00 -
[8] - Quote
CCP Rise wrote:Hey guys
We're going to post a few tweaks tomorrow based on feedback from all the threads, minmatar included.
To answer a couple things though -
I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =)
Really the phoon comparison is a surprise?............ and its also clearly a shield tanker according to its higher shield HP than armour HP despite the odd slot layout as plating it will kill its speed and these attack battleships aren't nearly as fast and agile as you seem to think.. Make the pest a heavy armour tanker 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
73
|
Posted - 2013.04.09 17:17:00 -
[9] - Quote
CCP Rise wrote:Hey guys
We're going to post a few tweaks tomorrow based on feedback from all the threads, minmatar included.
To answer a couple things though -
I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =)
I would think the megathron should have the best mobility considering it has half the range of the phoon and gallente are generally more agile throughout the classes 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
76
|
Posted - 2013.04.10 09:40:00 -
[10] - Quote
that phoons sig rad is insane you realize its almost the same size as a brutix don't you!!!!! 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
76
|
Posted - 2013.04.10 09:54:00 -
[11] - Quote
Could you please sort out the phoons mass please it looks like a typo to me... The tempest still looks weak to me i think it would be served better being a heavy armour tanker 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
76
|
Posted - 2013.04.10 10:04:00 -
[12] - Quote
why does the phoon need utility slots? it doesnt need the cap but it could use an extra launcher instead 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
84
|
Posted - 2013.04.14 11:10:00 -
[13] - Quote
Weezdion Garsk wrote:As i seen some more people suggested this change for typhoon and I think it's a good way to go to change explosion velocity bonus to some target painter bonus (optimal, amount?!), so it is more usefull for whole fleet.
Unless it gets neuted and will use a mid slot to do what differently exactly? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
97
|
Posted - 2013.04.20 10:54:00 -
[14] - Quote
Kagura Nikon wrote:The typhoon at least will have a new role and a powerful one. Looses flafore surely ,but still has use. Tempest is a SLOW ATTAKC battleship. Its the 6 turret battleship that need 2 bonus to compensate that while hyperion gets special treatment and a single combined bonus.
THe 7 years already negligence on CCP part of redefining ans saving the tempest Identity is becoming stupid!
The tempest has 2 options to become useful really. - mini machariel give it a 5% falloff with shield tank although then you think about the tornado.... -Heavy armour tanker 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
102
|
Posted - 2013.04.23 11:29:00 -
[15] - Quote
Kagura Nikon wrote:Alek Row wrote:I only would like if CCP was able to maintain a minimum of racial identity between the different races. Drones per instance, it seems that after the tiericide no Minmatar battleship will be able to fit 5 heavies, that will be something for Gallente/Amarr only, which is not that bad, it can be acceptable IF on the speed front, you would not make a Gallente attack battleship faster, lighter and more agile than a Minmatar attack battleship.
. THAT! one HUNDRED BILLION TIMES! Minmatar are not the drone race? OK. But gallente are not supposed to be faster than minmatar as well! For god sake.. What is current racial identity in the freaking tempest vs Hyperion compare? Or Tempest vs Megatrhon.
The mega should be the quickest and most agile being the shortest range ship by some distance besides the Hyperion but the phoon is still the fastest ship especially as it can shield tank where as the mega has to be heavily plated killing its speed and agility and the Hype ends up more mobile than the mega. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
104
|
Posted - 2013.04.24 12:56:00 -
[16] - Quote
Seishi Maru wrote:Icarius wrote:MrDiao wrote:The torpedo typhoon is still too bad to use.
You forgot something very important ... with torpedoes you can choose your dmg type weapon range : 20km seems enough for close range engagement dmg output : on the paper, megathron is better but do only th/kin dmg. with torps you can switch to the expected lowest resist (a rni npcing guristas with a em shield resist hole as example) low signature targets : heavy neutras + drones and the job is done Blasters as of now have more range with null than torpedoes.. Torps need a bit more range.. to somethign like 25 km range.
Oh please enough with torpedos having less range than blasters its bull.... javelin torps ... also rigs to boost range if 30km odd range isn't enough. alos null at the end of its falloff is doing pitiful damage. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
105
|
Posted - 2013.04.24 13:21:00 -
[17] - Quote
Seishi Maru wrote:Jonas Sukarala wrote:Seishi Maru wrote:Icarius wrote:MrDiao wrote:The torpedo typhoon is still too bad to use.
You forgot something very important ... with torpedoes you can choose your dmg type weapon range : 20km seems enough for close range engagement dmg output : on the paper, megathron is better but do only th/kin dmg. with torps you can switch to the expected lowest resist (a rni npcing guristas with a em shield resist hole as example) low signature targets : heavy neutras + drones and the job is done Blasters as of now have more range with null than torpedoes.. Torps need a bit more range.. to somethign like 25 km range. Oh please enough with torpedos having less range than blasters its bull.... javelin torps ... also rigs to boost range if 25km odd range isn't enough. also null at the end of its falloff is doing pitiful damage. Rigs to increase range? Ok I counter you with tracking computers that increase range and falloff. Sure falloff reduces damage a lot... but that excuse seems to not be valid to minmatar anymore, so why to gallente? No one is asking anythign absurd. Just that torpedoes have a bit more range than HAMS. 3-4 km is enough. There is no need of more explosion velocity or damage. Just a tiny bit more range...
Or more sensibly they should nerf HAMS to actual cruiser sized range as torps have good range its has the best optimal range at battleship level there range is upto long point range beyond that you don't really need to use torps that and the raven can easily get the extra range you want. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
106
|
Posted - 2013.04.24 14:17:00 -
[18] - Quote
Seishi Maru wrote:Jonas Sukarala wrote:[
Or more sensibly they should nerf HAMS to actual cruiser sized range as torps have good range its has the best optimal range at battleship level there range is upto long point range beyond that you don't really need to use torps that and the raven can easily get the extra range you want. HAMS are still inside cruiser size range. They are are effective up to 16-17 km ( travel time allows target to move etc..) That is well within pulses and AC effective range. Hams otherwise would be too hard to use outside caldari ships Torpedoes have no range degradation but have base degradation due to speed of target. They do not nee to have same range as mega pulses, no one wants that. I cannot see why ANYONE would think 24 km range torps would be anywhere overpowered.
You're not looking at the javelins are you? 24km on cruiser weapons is very strong compare it to scorch.. barrage... null only scorch compare well but lasers are meant to have the strongest range as a tradeoff for crazy cap usage where is the tradeoff for missiles? 16-17km on high damage ammo is battleship level look at conflag.. hail..void on battleships.... now you might get it. look at cruiser high damage ammo .. void...LOL range... conflag....hail.... see the difference
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
107
|
Posted - 2013.04.24 23:48:00 -
[19] - Quote
poor tempest it can't get a break.... tornado considering it has a falloff bonus its odd thats its the best arty user ... answer reduce fittings so can only use AC's Maelstrom completely beats it in fitting potential and tank. And its got the worst mobility of all attack battleships with a clear preference in slots to armour tanking without really being strong at it .... like a fat cane with an extra mid slot .... maybe swap a high for a mid might help it at least shield tank well and buff its mobility towards this whilst still having versatility in armour tanking and utility. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
111
|
Posted - 2013.04.25 17:03:00 -
[20] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:Jonas Sukarala wrote:poor tempest it can't get a break.... tornado considering it has a falloff bonus its odd thats its the best arty user ... answer reduce fittings so can only use AC's IQs definitely have dropped in the thread. Your answer to the Tempest is to nerf the Tornado so much that it can no longer fit artillery and has to resort to autocannons? And that is one of your more reasonable proposals compared to what you propose to do to the Tornado later in the post.. Also, weren't you the one who was suggesting making projectile weapons use capacitor in the other thread? Lets hope they never let you near ship balancing. Sad thing is you actually have two people who have liked your post so I guess there is little hope for this thread. Yest he is right. One of the MAIN reason a lot of battleships are not used anymore is that their roles have been raped by the attack BC. The talos, tornado and ORcale should get the fittign bonus only for AC, Blasters and Pulses.
I have mentioned in the ABC thread that i think they should become T2 bc's Heavy assault battlecruiser - so much like HACS that fanfest has said will be more like T2 attack cruisers with mwd bonus i think these would be a natural progression on HACS. -then 4 of the bc's could become attack bc's although the navy bc's seem to have done this already. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
113
|
Posted - 2013.04.27 20:49:00 -
[21] - Quote
CCP
Why does the Maelstrom have the same powergrid as the abbadon and Apoc? It seems its too allow for arties to fit but the amarr can't fit beams and can just about fit pulses seems a bit odd... The Maelstroms role is to brawl as its ASB bonus suggests ... compare it to Hyperion who can't even fit neutrons.... balance anyone???? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
117
|
Posted - 2013.04.27 22:06:00 -
[22] - Quote
Deerin wrote:Jonas Sukarala wrote:CCP
Why does the Maelstrom have the same powergrid as the abbadon and Apoc? It seems its too allow for arties to fit but the amarr can't fit beams and can just about fit pulses seems a bit odd... The Maelstroms role is to brawl as its ASB bonus suggests ... compare it to Hyperion who can't even fit neutrons.... balance anyone???? I think the problem was not mael having a lot of PG, but Amarr having not enough PG to fit beams. ...and they adressed it too: https://forums.eveonline.com/default.aspx?g=posts&t=224896&find=unreadAfter changes an apoc can fit a full rack of megabeams and will have more spare PG than a Mael. Though having a full rack of beams has some other issues, which is outside scope of this thread.
have you seen the cpu on tachyon beams and mega beams its more than torp launchers need so its not just powergrid problems... then theres the cap ... and the range isn't particularly great either there is very little reason to use them over scorch. Especially the short range high damage ammo is a waste of time its range is worse than conflag. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
133
|
Posted - 2013.05.02 15:20:00 -
[23] - Quote
TheFace Asano wrote:Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire 10% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage 7.5% bonus to Large Projectile Tracking
Slot layout: 8H 7H (-1), 5M, 6L 7L (+1); 6 turrets , 4 launchers Fittings: 16000 PWG(+500), 550 CPU Defense (shields / armor / hull) : 7000(+46) / 7300(+1089) / 6800(+259) Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 130 (+5) / .12 / 101050000(-2250000) / 16.81s(-.37s) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 360(+20)
Change to 10 % RoF and 7.5% tracking bonus, lose a high, gain a low, add in a little more speed.
This change would give it some flavor over the current offerings. With the Armageddon being nuet bonused now, who needs to bring the Tempest for the job? I could see some 1200 Arty fits working with this as well as better application for the 800's giving it a better difference between the Mael and the Nado.
changes in bold
I was thinking along the same lines in terms of a tracking bonus as the other attack lines like mega/apoc get them. Although if they took that line they would surely have to add more turrets like the mega and apoc. Or if they want it to kite rather than project/brawl than maybe a falloff bonus. although that would compete with nado even though people use the nado more for arties rather than autos.... i still don't get why the nado can fit arties with a falloff bonus. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 10:52:00 -
[24] - Quote
CCP Rise wrote:Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in.
A couple small things I can say for sure - the Typhoon between 100/125 is intentional, I'm not sure why it was written up differently in the thread, but I've fixed it now, sorry for that. When the Tempest got re-billed as 'attack' we really only went part way with it, and I think we need to finish the job by speeding it up a bit more to make it really stand out in that role. I'm not sure exactly which numbers will be changing, but I'll let you know soon.
I also want to say that I'm listening to what you guys have to say about the Typhoon, but I really believe this new version is still going to offer more versatility than your average battleship, while also becoming 'better' in most variations, as well as providing a clear progression for Minmatar players who have focused on missiles. I'm hearing from sisi that people are enjoying it a lot, and it was even popular in the SCL yesterday, which is a good sign I think.
Have you checked the phoons mass? seems a bit high for an attack battleship im sure theres a typo in there 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.05.16 17:41:00 -
[25] - Quote
I would agree with the sentiment to make the fleet tempest a 8-6-6 layout ship as it does seem strange that minmatar don't have a stabber/machariel like battleship when that is their main strength. i would suggest they should have done that with the T1 version a 7-6-6 slot layout. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
173
|
Posted - 2013.05.17 16:12:00 -
[26] - Quote
christ for attack battleships the tempest and phoon still have high mass surely they should have one of the lowest mass stats. This just looks like a nerf to the tempest really +7 velocity is nothing on a battleship
Tempest -7-6-6 -5% falloff 5% ROF -98100100 mass -75/100 mb dronebay
something like this would make more sense and people might want to fly it of course it is rather similar to the tornado with same bonuses and all but then ABC's should be made T2 and follow HAC line as it should have been when it was brought in. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
174
|
Posted - 2013.05.17 18:24:00 -
[27] - Quote
Pattern Clarc wrote:Just checking with 1v of the original stats: The Tempest going from combat to attack... -0.4 seconds align time -1000 Shields -800 Armour -300 Hull +7m/s
A maximum of 900 turret dps at 3km (vs 900 cruise missile dps out to 100km on the phoon) +500 more armour HP vs a megathron that has +2 more low slots. wtfisthissh!t?.jpg
its odd that both of the minmatar ships are meant to be attack and yet are the heaviest in their class.... Apoc -97100000kg
Mega -98400000kg
Phoon -100600000kg
Tempest -101050000kg 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
176
|
Posted - 2013.05.17 20:03:00 -
[28] - Quote
Zarnak Wulf wrote:Sigh. What is the expectation? Shield Tempest in the Cane style? If you slap a MWD on a BS - it takes at least three cycles to get up to speed. The capacitor will only tolerate a minute and forty seconds with it on. When it takes close to 30 seconds to get up to speed - this isn't something you can pulse. If you need to go further then 50km and you don't have a cap booster - you're sunk. The Hurricane can pull it off because it has a jumbo sized capacitor to run cruiser modules. The Tempest doesn't get that perk. So again- what is the expectation? Mids: MWD Cap booster LSE Adaptive or second LSE Point Insert hysterical laughing here. 
Thus another issue is fixing MWD's on battleships... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
186
|
Posted - 2013.05.20 12:44:00 -
[29] - Quote
Its funny that you regard the tempest as a over sized battlecruiser but for that to be the case it would have to be the smallest, lowest mass and most mobile/quickest of all the battleship class for that to make sense ... but alas it is not :( 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
189
|
Posted - 2013.05.21 11:49:00 -
[30] - Quote
CCP Rise wrote:Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.
I think 'broken' isn't very likely. The bigger problem, I think, is that Typhoon and Tempest are fighting for a very similar space in the meta because of both being fast, flexible battleships. Maelstrom will continue to be more popular in very large fights because of it's alpha and larger ehp as well as being more popular for pve because of it's strong tank. I'm not sure thats a big problem though. The Tempest is going to be extremely versatile, and will actually play a lot differently than the Typhoon, so I think they can happily co-exist.
Another small point - seems like a lot of people focused on the relationship between Tornado and Tempest. I'm playing around right now with standard shield AC fits for both and get the following stats:
Tornado: 22k ehp, 1580m/sec, 780dps
Tempest: 57k ehp, 1251m/sec, 860dps
The Tempest of course crushes the Tornado in a 1v1 (I know this isn't the most important way to compare them), and on top of that it has 2 high slot utility + some room to play with mid slots. There's a lot of factors at work (including price), and I know speed is probably the most important attribute to look at it, but there's still a very strong case here for the Tempest. On top of the way it competes directly within this fitting style, the Tempest can do all kinds of other things like armor tanking, remote repping, tackling, etc.
Anyway, the point is that we're watching it.
The problem with comparing speed is the tempest can't reach that speed for upto 3 mwd cycles and by then its either caught or runs out of cap... -mass is too high -mwd's use too much cap at battleship level to be particularly useful for long
oh also whilst where comparing dps the tornado has a 5% falloff so in reality its dps is just as good as the tempest with better range. That being said with Arties alpha being so OP i doubt anyone uses AC's on tornado. Why don't you just remove arties from Maelstroms much like Hyperion being unable to use rails and make the tempest the arty fleet ship. The Maelstrom is meant to be small gang shield alternative to the Hyperion right? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
189
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Posted - 2013.05.21 12:53:00 -
[31] - Quote
mm.. it is odd that the Maelstrom is so slow even for a combat ship never mind that it is minmatar. They need to give it the Hyperion treatment ... it should be more mobile for small gang 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
190
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Posted - 2013.05.21 13:23:00 -
[32] - Quote
Kagura Nikon wrote:drake duka wrote:CCP Rise wrote:Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.
I think 'broken' isn't very likely. The bigger problem, I think, is that Typhoon and Tempest are fighting for a very similar space in the meta because of both being fast, flexible battleships. Maelstrom will continue to be more popular in very large fights because of it's alpha and larger ehp as well as being more popular for pve because of it's strong tank. I'm not sure thats a big problem though. The Tempest is going to be extremely versatile, and will actually play a lot differently than the Typhoon, so I think they can happily co-exist.
Another small point - seems like a lot of people focused on the relationship between Tornado and Tempest. I'm playing around right now with standard shield AC fits for both and get the following stats:
Tornado: 22k ehp, 1580m/sec, 780dps
Tempest: 57k ehp, 1251m/sec, 860dps
The Tempest of course crushes the Tornado in a 1v1 (I know this isn't the most important way to compare them), and on top of that it has 2 high slot utility + some room to play with mid slots. There's a lot of factors at work (including price), and I know speed is probably the most important attribute to look at it, but there's still a very strong case here for the Tempest. On top of the way it competes directly within this fitting style, the Tempest can do all kinds of other things like armor tanking, remote repping, tackling, etc.
Anyway, the point is that we're watching it. Tempest has nearly twice the align time, no falloff bonus, AND requires cap boosters to run its mwd. No, the tempest isn't exactly "broken" right now, it's just underwhelming/mediocre. The only role unique to the tempest is "oversized shield cane" which it just doesn't do very well. The problem is most other bs are getting substantial buffs. The tempest is sub-par for any realistic BS gang as it is, buffs to every other bs will make it that much more undesirable. Can you comment on the effect of nerfed TE's on the tempest? If there is a competitive role for any ship, people will find and use it. There are PLENTY of reasons why people don't use the tempest (assuming they can use other racial bs), if there was a role then we would see it being used. 7 m/s buff won't change that, especially when every other bs is becoming more attractive. The 7/ms buff woudl only be useful if the tempest had around same mass/agility of the typhoon. Typhoon is a bigger ship moedl wise, look fatter, has higher base speed. Do not see why the tmpest cannto have same mass as typhoon.
The phoon should be faster in straight line but the tempest should have the lower sig and much lower mass.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
194
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Posted - 2013.05.22 17:13:00 -
[33] - Quote
Tempest in OP Mobility (max velocity / agility / mass / align time): 127(+7) / .116(-.004) / 99500000(-3800000) / 16.00s
ninja buff....... now take another 1million kg off and you have a deal :P Although if you look at the description of attack battleships ... damage application is meant to be the focus of their bonuses.... So tracking bonus instead of the damage bonus makes sense here along with a 7th turret and a stronger ROF bonus 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
196
|
Posted - 2013.05.22 19:41:00 -
[34] - Quote
CCP Rise wrote:Aww you guys spotted it so quick!
I kind of finalized it right before I left the office today so I figured I would post tomorrow =P But yes, as you can see in the OP we adjusted the mass of the Tempest down to 99500000 and the agility down to .116. This is actually a small change that resulted from a fairly detailed talk with Fozzie about the state of the Tempest heading for Odyssey. We both feel that this version looks solid for this release, and so there shouldn't be any more tweaks until after we've seen the aftermath of the entire battleship rebalance.
Thanks for the help, we'll talk again after release =)
It was me muhahahaha!!!! :P 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
206
|
Posted - 2013.05.27 14:49:00 -
[35] - Quote
CCP Rise
you may want to reduce the tempest sig radius as the tempest fleet issue has lower sig radius... being combat vs attack.. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
206
|
Posted - 2013.05.27 14:54:00 -
[36] - Quote
Hadranius Hawknor wrote:Typhoon: The new Typhoon looks good and although I'll be sad to see the split bonuses go it makes sense that since Minmatar now have a missile boat in every class that a dedicated one for the battleship is needed as well and since Phoon already used them it made sense. But why the reduced drone bay? You already took our projectile capacity away, why the drones too? And why the large signature radius? It seems to me like you are just making a small raven. I don't want a Raven, if I did I would have trained Caldari. If you make it a missile boat make it a minmatar missile boat, with higher speed and reduced sig, while keeping the ability to use it's heavy drones to supplement it's CQC fights or sentries for LR engagements.
Tempest: The Tempest has always been overshadowed by the megathron and now it's being shuffled into, in CCP's words, "a heavy battlecruiser". I don't want a better tanked tornado, I want a battleship sized projectile gunboat that can shield or armor tank and that's fast, as is Minmatar's wont that can counter Megathrons and Apocs. What you're doing, CCP, is not going to make the Tempest more viable in PVP unless you drastically reduce it's cost, it's going to push it into obscurity so that it won't be used in ANY environment of EVE. Give it a 10% bonus to Large Projectile Turret damage like the Hyperion is getting with it's reduction to 6 turrets, the Tempest has always had 6 turrets so why is it not receiving the same benefit? A faster Tempest, with the same sig it has now, and the extra damage would make it stand out from the Maelstrom since right now they have near-identical dps with the tempest having much less tank. High slots for utility is nice but I think Tempest only needs one, the second should go to mid slots to provide more power for shield tankers and extra utility for armor tankers. This would allow the Tempest to actually be a viable replacement for the maelstrom in all theatres of combat.
Maelstrom: I really like the Maelstrom, but it's rep bonus (as many before me have pointed out) languishes in fleet combat. What someone suggested earlier in the forum was a really good idea. Reduce the rep bonus from 7.5% to 5% and change it from just local reps to also include remote repair. So let's say an Osprey is repping my Maelstrom in PVP fleet combat and I have minmatar battleship 4. Now instead of repping his bonused amount, he would rep 20% additional because of my bonus and if this is considered OP then diminish the marginal return like you have done with resists on the Rokh and Abaddon. This change would make the Maelstrom and Hyperion viable brawlers in PVP and not just alpha snipers lingering on the edge of fleets with an unused racial bonuses.
My thoughts, receive them as you will but consider them nonetheless.
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are you high? Typhoon sig is already insanely low 330 a drake will have higher sig radius when fitted .....
Tempest a Heavy battlecruiser ..?? really...?? why so much mass then?? higher sig radius than typhoon??? no tracking bonus?? is stuck in the middle of the other two unable to do anything better stuck with a average slot layout and no unique bonus or attribute.... tracking bonus .... lower sig radius more mobility would make sense here to fix it
Maelstrom i still don't understand this ship... The line has been missiles & shield boost .. contradiction here Its meant to be shield version of Hyperion but its not got the tools and focus for small gang mobility It is the only real Fleet Arty battleship which again contradicts its small gang bonus
Contradictions being the theme!!!!!! :) 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
223
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Posted - 2013.06.06 12:34:00 -
[37] - Quote
The only real option Tempest has is to get a tracking bonus much like its T2 version Vargur does. - 7.5% tracking speed - 7th turret or stronger ROF bonus -more mobility better than Typhoon as phoon has plenty of other things going for it so it doesn't really need to be better here. - allow it to shield tank properly to take advantage of mobility fully. -7-6-6 layout 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
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